Latest from Industry Trends & Research

ID 292072267 © Phokin Whansad | Dreamstime.com
Business using technology for digital chatbot, GPT chats, Ai robot application, conversation assistants, artificial intelligence concept, artificial intelligence, AI digital chatbot on virtual screen
ID 169142780 © Dmytro Zinkevych | Dreamstime.com
Students holding colorful smartphones while having break from study. Colorful smartphones.
ID 132114666 © Funtap P | Dreamstime.com
dreamstime_s_132114666
ID 283040849 © Thanapol Mongta | Dreamstime.com
dreamstime_s_283040849
Svgz Metaverse Ex2 630915d135e0a

How Many Metaverse Super Users?

Sept. 6, 2022
Svgz Metaverse Ex2 630915d135e0a

McKinsey recently shared that non-gamers are expected to dive into the Metaverse quite quickly. While gaming remains one of the most attractive experiences, consumers are increasingly looking for entertainment and shopping in the virtual world. One in five metaverse users has attended virtual live events such as concerts and film festivals.

Consumers also shared that immersive digital activities including immersive shopping, booking, learning, traveling, and socializing could be interesting to them. The McKinsey analysis showed that approximately one in four consumers will be metaverse “superusers” who leverage virtual worlds for a variety of purposes.

Source: https://www.mckinsey.com/industries/retail/our-insights/probing-reality-and-myth-in-the-metaverse

About the Author

ISE Staff